At the end of February we ran a most enthralling event experience. Three panelists, two hosts and about 20 attendees all put their headsets on from their labs, offices and homes to join a virtual classroom decorated with trees, a castle, a slightly scary tiger and a hippo, to talk about the future of VR in social science research.
There are currently 3 types of hardware to access visually and audio-immersive experiences: headsets that connect to your PC, headgear that works with your mobile phone, and standalone devices. Besides varying in price, they also differ in their capabilities and hence are intended for different use cases.
Virtual Reality technology is opening previously locked doors to researchers in the social sciences. But how viable is it really as a research tool? We take a look back over the history of experimental research in human perception and response to consider the future of VR in experimental design.
To learn more about the potential for VR to transform data visualization, Katie Metzler worked with SAGE colleagues, Diana Aleman and Andrew Boney and the team at Datavized, a startup based in New York City, on a project to turn data from one of SAGE’s data products, SAGE Stats, into a 3D VR experience.